Tag: old

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  • Attribute House Rules

    h3. Energy Absorption COST: 3 or 6 Points/Level RELEVANT STAT: Soul REQUIRED PMVS: None OPTIONAL PMVS: None PROGRESSION: Linear; +10 damage converted into Energy Points each Level REDUCTION: Partial effectiveness RESTRICTIONS: Under certain …

  • Expanded Equipment

    Science-Fiction Weapons *Laser pistol*: A staple of any space opera armoury, the laser pistol is an efficient, lightweight energy weapon. It usesw a variable intensity beam with three settings: a harmless low-intensity beam useful as a scope or pointer …

  • New Character Rules

    h5. 1. Characters must be created with the Tri-Stat dX rules using 125 CP and 40 SP, as a d10 character. h6. *Restrictions:* * Starting stat limit is 12. * Starting attribute limit is 10. * Starting max skill limit is 5. * Skills above level 2 …

  • Special Attack House Rules

    COST: 2 or 1 Points/Level RELEVANT STAT: None REQUIRED PMVS: None OPTIONAL PMVS: Area (slow), Range (medium) PROGRESSION: Linear; +10 attack damage each Level Many superhuman characters wield powerful offensive energies, such as electric zaps, …

  • Force Field Attribute House Rules

    FORCE FIELD COST: 2 Points/Level RELEVANT STAT: Mind REQUIRED PMVS: Area OPTIONAL PMVS: Duration, Range PROGRESSION: Linear; -10 damage reduction each Level REDUCTION: Lower damage reduction RESTRICTIONS: None (see Limited Disability, below) A …

  • Ritual Magic

    Relevant Stat: Mind Specializations: Protection, SP Cost: 8 per level Effect: One Specialization per level Ritual magic is the rituals and spells that make mages. It is a learned skill that is taught to children starting at the age of 12 in schools …